info file from an existing character and changing the values. info file, which details the stats and combat skills for your character. Now it's time to start making the new files for your new class.
Rename the folder from occultist_X to wizard_A. Leave the rest as is for now (or edit them too, but usually by this point I'm really sick of art)Ĭreate a new folder in the heroes directory for your new class (DarkestDungeon/heroes/wizard) and move your new skin inside. When you're satisfied, repeat the same for the. idle file, exit to main menu and reload the game to see your work. Here you can switch between skins - your new skin should be available as skin 5 (if you haven't added any others). Go into a dungeon, and into the character screen. Start up a game where you have an Occultist. Go into your new folder, then into the subfolder anim (DarkestDungeon/heroes/occultist/occultist_X/anim) and start editing the pictures using software like GIMP or Photoshop.
Go to that class's folder in your heroes directory (DarkestDungeon/heroes/occultist for example), and make a copy of one of the existing skin folders ( occultist_A for example).
Pick an existing class to use as your skeleton/animation base. Let's say I want to make a new class called the Wizard.
For examples of this process and more see my gameplay overhaul mod Pearls Before Swine here: